If you haven’t read OD&D you should, it’s really wild what they thought was enough for people to play a game. And really, they were right. People figured it out and made amazing things.
I met up with Alex, Brendan and Paul last night from the #torontOSR posse. We tried to play through James’s The Cursed Chateau, but spent much of our time together drinking cocktails and catching up. Almost certainly inspired by this experience, Alex writes about one-scene adventures as another form of one-shot play.
Man, Twitter really does feel like a hot mess right now. And if we are all being honest with one another, it already felt like a hot mess, right? Warren from I Cast Light explains why you should be getting back to blogging: BLOG! Good God! What Is It Good For? When I started blogging (a million years ago) social media didn’t really exist as a thing, and people would share all the ephemera in their heads on their blogs. Some of your tweets are probably stupid, and should just disappear into the ether. Some of your tweets are probably worth simply posting to your blog: especially those that spark discussion. I wrote about “microblogging” here at Save vs. Total Party Kill some time ago. Anyone can start a blog and contribute to the wider RPG scene.
I suspect the death of Twitter is greatly exaggerated. No one pays 44 billion dollars for something only to drive it into the sun, though that’s honestly the best outcome one could hope for when it comes to Twitter. I’ve been on that site since the dawn of time—I’m twitter user 3,321—and I will be a little sad to see it go, but honestly not that sad. It’s been dreadful for many years now.
Just to get a little bit ahead of any exodus, here are a few places you might see me besides this blog:
Mastadon, which honestly kind of sucks. It’s like the Linux of social media. And I don’t mean that as a compliment. But, at least we can trust it to chug along while not selling your data to advertisers. I’m on tabletop.social, but another popular choice with open registration is dice.camp.
Cohost.org, which seems promising, but I am unsure how they plan to keep the lights on. It reminds me a bit of G+, in that you can create public (or private!) “pages” for people to follow, and you write posts with comments: no stupid threads.
At the end of the day, the OSR is about blogging, and I’m always up for more of that.
The first part of the infamous follow up to Deep Carbon Observatory is finally out, Demon Bone Sarcophagus. Time to buy while the Tories are demolishing the value of the British Pound! I’ve been reading the PDF on and off: there is so much going on it’s kind of bananas.
Sean has shared some interesting thoughts on player safety tools in RPGs, something that’s been on his mind as he writes the dungeon master’s guide for his game Mothership: Thinking about Safety Tools in RPGs. Here Sean frames safety tools as a form of hospitality.
I had been not so patiently for my copy of Into the Odd to arrive. Chris teamed up with Johan Nohr of Mörk Borg fame to produce this new edition of the game. They have made a really incredible book together, it’s really quite beautiful. My love of this system has grown slowly over time. Paolo published Wonder and Wickedness and Into the Odd around the same time, but I next to no interest in the game. The implied setting seemed wasn’t really to my taste. Also, I was all about OD&D at the time. Over the years, perhaps with the release of Silent Titans, I have become much more aware and interested in Chris’s works. He’s one of my favourite OSR game designers now, and Into the Odd seems like one of the more important and influential works to have come out of the OSR.
The Ennies are today? Well, this year has certainly zoomed by. I should say what I have to say before the Teen Choice Awards of the RPG scene monopolize the conversation. When I looked back on the games of 2021 I found an odd mix of stuff. The quality of material coming out nowadays is quite amazing. We are really spoiled right now when it comes to indie RPGs. Someone needs to tell you about them: why not me?
The Ramanan Sivaranjan Awards for Excellence in Gaming exist to highlight truly standout RPG books. Unlike previous years I had a strong sense from the start what books I’d end up picking. As usual there are some real gems in my honourable mentions, so don’t sleep on those either!
The books in contention arrived at my doorstep, or digitally in my inbox, during 2021. That’s a long while ago now, I know, but that’s really my only rule with these awards and I will stick with it. Will the categories be the same as last year? Read on to find out!
Gus continues to put out some of the best adventures in the OSR. He’s spent the last however many years really going full-on nerd when it comes to dungeon crawling, and his adventures are all the better for his deep thinking on this topic. There is much to love about Gus’s Tomb Robbers of the Crystal Frontier. As with Prison of the Hated Pretender, an honourable mention from last year, there is the occasional editorial note for new (or old!) DMs to better understand how to go about running these sorts of adventures. I love these snippets. The book features great art, also by Gus. He also did the layout. A real renaissance man!
If you’ve been burned by Games Workshop and their bloated and expensive rule sets then Space Weirdos will be a breath of fresh air. Space Weirdos is a nice and simple skirmish war game. I watched the game come together over the course of the pandemic, Casey sharing early drafts in my not so secret 40K discord server. I play tested it a few times over the course of the pandemic. Thanks to ZineQuest he did a very DIY print run, commissioned a cool cover, and added some solo rules. The game feels like it’s gained a lot of traction over the course of 2022, finding a nice audience of fans. If you have a handful of minis and some time you can and should be playing this game.
The Ramanan Sivaranjan Excellence in Gaming Best God Damn Books of 2021: Cartel by Mark Diaz Truman
Hold up: this isn’t an OSR game. Yeah I know, but the heart wants what the heart wants. I picked up the ashcan version of Cartel at the end of 2016. Over the following years Mark would develop the game into something really compelling. A scandalous game about the cartels and the drug war that has you playing the compromised people that make it all go: drug kingpins, petty gangsters, corrupt cops, complicit spouses, etc. The best Powered by the Apocalypse games feel like engines propelling the players forward, and I would say Cartel is one of the best Powered by the Apocalypse games. I’ve played the game several times now, and each time has left me wanting to play more. This game has likely been overshadowed by the success of Magpie’s other games, but it’s too good to ignore. I really love Cartel, and hope more people check it out.